EXPERIENCE CONTEXT
The work which inspired me to move into Product and User Experience, from motion graphics and animation to print design and branding.
WHAT WAS ACHIEVED
Examples of applications include onboarding videos, activity animations for quests, instructional and brand animations, and some for use as part of the app's UI. These were fun because we were trying to find and settle on a style that was uniquely "us". This meant I got to experiment and learn loads of different styles and techniques. Shoutout to WiBits Fiverr for the awesome free character rigs!

M.E Quest design
WHAT WAS ACHIEVED
I'm really proud of the programme, partially because the designs had to be done and ready within a three-week turnaround, but mainly because I got to create a whole brand for the programme which is felt throughout all the visual elements. We wanted to make it resolate with this age group while feeling timeless and injecting an element of fun and togetherness. There are slides, animations, activities and feel-good inspirational messages called "Intents" throughout the programme.
WHAT WAS ACHIEVED
Being involved with a complete rebrand was an incredibly fun experience, and along with the examples you see here, we created multiple other assets for use outside the design department including things like Powerpoint presentation templates, and a full brand spec document.

